A comprehensive reference guide of all 22 Pathways of Godhood, potion recipes, acting rules, and Beyonder
abilities extracted from official Lord of the Mysteries lore.
1. Fool Pathway (The Fool) โ Lord of Mysteries Group
Tarot Card: The Fool | Mythical Creature Form: A chaotic aggregate composed
of countless writhing tentacles and eyeballs
- Sequence 9 (Seer): Main: 10ml Lava Squid Blood + 50g Star Crystal. Powers: Spirit Vision,
Astrology, Danger Precognition. Acting: Revere fate.
- Sequence 8 (Clown): Main: 1 Horn of Horachis Gray Goat + 1 Human-Faced Rose. Powers:
Superhuman agility, facial disguise, paper blades. Acting: Smile through tears.
- Sequence 7 (Magician): Main: Mist Treeant Root + Evil Leopard Spinal Fluid. Powers:
Illusion creation, flame leap, air bullets, paper substitute. Acting: Control attention.
- Sequence 6 (Faceless): Main: Thousand-faced Hunter Pituitary Gland. Powers: Perfect
shape-shifting disguise, voice mimicry. Acting: Know thyself.
- Sequence 5 (Marionettist): Main: Ancient Wraith Dust + Gargoyle Core. Powers: Spirit Body
Threads control, marionettes. Ritual: Mermaid's song.
- Sequence 4 (Trickster): Main: Trickery Evil Main Eye. Powers: Spirit world travel,
spatial distortion. Ritual: Direct a theatrical murder of a demigod.
- Sequence 3 (Ancient Scholar): Powers: Browse Fog of History, summon historical
projections.
- Sequence 2 (Miracle Weaver): Powers: Grant wishes, invoke miracles, temporal mastery.
- Sequence 1 (Mystery Servant): Powers: Sovereign of Spirit World, command cosmic servants.
- Sequence 0 (The Fool): Powers: Command over Fate, History, and Spirit World.
2. Door Pathway (The Magician) โ Lord of Mysteries Group
Tarot Card: The Magician | Mythical Creature Form: Multi-dimensional entity
woven from starlight and illusory doors
- Sequence 9 (Apprentice): Powers: Door opening, wall phasing, basic tricks.
- Sequence 8 (Trick Master): Powers: Elemental trickery, wind, fire, freeze.
- Sequence 7 (Astrologer): Powers: Astrology, future premonition, astral light.
- Sequence 6 (Scribe): Powers: Record and replicate Beyonder powers and spells.
- Sequence 5 (Traveler): Powers: Teleportation, mass portals, Spirit World travel.
- Sequence 4 (Secrets Sorcerer): Powers: Spatial isolation, secret sorcery.
- Sequence 3 (Wanderer): Powers: Traverse multi-dimensional cosmos.
- Sequence 2 (Planeswalker): Powers: Large-scale spatial manipulation, dimension travel.
- Sequence 1 (Key of Stars): Powers: Intergalactic gates, star travel.
- Sequence 0 (The Door): Powers: Supreme ruler of all doors and space.
3. Error Pathway (The Lovers / Marauder) โ Lord of Mysteries Group
Tarot Card: The Lovers | Mythical Creature Form: Transparent 12-segment
Worm of Time
- Sequence 9 (Marauder): Powers: Steal items, thoughts, and Beyonder abilities.
- Sequence 8 (Swindler): Powers: Instigate desires, provoke conflict, deception.
- Sequence 7 (Cryptologist): Powers: Decipher seals, ciphers, and rule loopholes.
- Sequence 6 (Prometheus): Powers: Steal heat, fire, and Beyonder attacks.
- Sequence 5 (Dream Stealer): Powers: Enter dreams, steal dream memories.
- Sequence 4 (Parasite): Powers: Parasitize host bodies, control thoughts.
- Sequence 3 (Deception Mentor): Powers: Mass deceit, rule loophole exploitation.
- Sequence 2 (Trojan Horse of Destiny): Powers: Steal fate, alter cause and effect.
- Sequence 1 (Worm of Time): Powers: Time manipulation, time rewind.
- Sequence 0 (Error): Powers: Supreme god of mistakes, loopholes, and theft.
4. Visionary Pathway (Justice / Spectator) โ God Almighty Group
Tarot Card: Justice | Mythical Creature Form: Giant mind dragon intertwined
with spirit threads
- Sequence 9 (Spectator): Powers: Spirit vision, emotion perception, keen observation.
- Sequence 8 (Telepath): Powers: Read surface thoughts, emotion insight.
- Sequence 7 (Psychiatrist): Powers: Subconscious analysis, soothe mania.
- Sequence 6 (Hypnotist): Powers: Hypnotic suggestion, subconscious editing.
- Sequence 5 (Dreamwalker): Powers: Traverse dreams, subconscious combat.
- Sequence 4 (Manipulator): Powers: Mass mind control, memory modification.
- Sequence 3 (Dream Weaver): Powers: Weave grand dream worlds into reality.
- Sequence 2 (Discerner): Powers: See through all illusions and soul essences.
- Sequence 1 (Author): Powers: Write reality logic, guide world history.
- Sequence 0 (Visionary): Powers: Envisioning materialization, turn imagination into
absolute reality.
5. Sun Pathway (The Sun / Bard) โ God Almighty Group
Tarot Card: The Sun | Mythical Creature Form: Pure seraphic angel form of
infinite sunlight
- Sequence 9 (Bard): Powers: Hymn of Light, spirit courage, basic purification.
- Sequence 8 (Light Suppliant): Powers: Holy light creation, light protection.
- Sequence 7 (Solar High Priest): Powers: Solar spells, holy light blasts.
- Sequence 6 (Notary): Powers: Notarize contracts, empower allies.
- Sequence 5 (Priest of Light): Powers: Mass holy purification, sunlight storm.
- Sequence 4 (Unshadowed): Powers: Dispel darkness, illuminate as a miniature sun.
- Sequence 3 (Justice Mentor): Powers: Light of Judgment, spiritual awe.
- Sequence 2 (Light Seeker): Powers: Light-speed movement, solar embodiment.
- Sequence 1 (White Angel): Powers: Seraphic purification, solar authority.
- Sequence 0 (The Sun): Powers: Sovereign of Sun, Light, and Eternal Daylight.
Summary of Remaining Pathways (6 through 22)
Tyrant Pathway (Sailor): Sea King, Calamity, Thunder God, Tyrant.
Darkness Pathway (Sleepless): Soul Assuager, Nightwatcher, Fear Bishop, Darkness.
Death Pathway (Gravekeeper): Necromancer, Gate Guardian, Undead, Death Regent, Death.
Twilight Giant Pathway (Warrior): Dawn Knight, Guardian, Silver Knight, Twilight Giant.
Red Priest Pathway (Hunter): Pyromaniac, Schemer, Reaper, Iron-blooded Knight, Red
Priest.
Demoness Pathway (Assassin): Witch, Pleasure, Affliction, Despair, Original Witch.
Mother Pathway (Planter): Harvest Priest, Druid, Ancient Alchemist, Mother.
Moon Pathway (Apothecary): Vampire, Crimson Scholar, Witch King, Moon.
Abyss Pathway (Criminal): Serial Killer, Demon, Apostle of Desire, Devil, Abyss.
The Bound Pathway (Prisoner): Werewolf, Wraith, Vengeful Spirit, Puppet, The Bound.
Black Emperor Pathway (Lawyer): Corrupt Baron, Fallen Earl, Entropy Duke, Black Emperor.
Judgement Pathway (Arbiter): Sheriff, Judge, Punishment Knight, Command Mage, Judgement.
Wheel of Fortune Pathway (Monster): Lucky One, Calamity Cleric, Winner, Wheel of Fortune.
Hermit Pathway (Mystery Pryer): Wizard, Scroll Professor, Mystic, Wise Man, The Hermit.
Paragon Pathway (Savant): Mechanical Expert, Alchemist, Mystery Scholar, Paragon.