Beyonder Simulation Engine — Est. above the gray fog

Lord of the Mysteries Pathway Calculator

Simulate non-linear potion consumption across all 22 Pathways of Godhood. Evaluate Sanity Risk, digestion status via the Acting Method, and adjacent pathway switching rules.

Sequence 7 (Magician)
Sanity Risk: 12% โ€” Safe / Stable

Sequence 7 Magician advancing within Fool Pathway. Potion fully digested via Acting Method. Risk level low, normal progression.

๐Ÿ”ฎ Setting Wiki & Interactive Explorer

Select a category to inspect all 22 Pathways of Godhood, Sequence 9-0 potion recipes, Beyonder powers, acting rules, and Tarot Club character lore.

Lord of Mysteries The Fool

The Fool Pathway

Fool Pathway

Masters of misdirection, change, history, and secret miracles. Bends reality through acting.

Lord of Mysteries The Magician

The Door Pathway

Door Pathway

Masters of spatial traversal, recording abilities, sealing spells, and starry portals.

Lord of Mysteries The Lovers

The Error Pathway (Marauder)

Error Pathway

Stealers of fate, time, cognition, and Beyonder abilities. Rule-breaking exploiters.

๐Ÿ“œ Complete Lord of the Mysteries Pathway Encyclopedia

A comprehensive reference guide of all 22 Pathways of Godhood, potion recipes, acting rules, and Beyonder abilities extracted from official Lord of the Mysteries lore.

1. Fool Pathway (The Fool) โ€” Lord of Mysteries Group

Tarot Card: The Fool | Mythical Creature Form: A chaotic aggregate composed of countless writhing tentacles and eyeballs

  • Sequence 9 (Seer): Main: 10ml Lava Squid Blood + 50g Star Crystal. Powers: Spirit Vision, Astrology, Danger Precognition. Acting: Revere fate.
  • Sequence 8 (Clown): Main: 1 Horn of Horachis Gray Goat + 1 Human-Faced Rose. Powers: Superhuman agility, facial disguise, paper blades. Acting: Smile through tears.
  • Sequence 7 (Magician): Main: Mist Treeant Root + Evil Leopard Spinal Fluid. Powers: Illusion creation, flame leap, air bullets, paper substitute. Acting: Control attention.
  • Sequence 6 (Faceless): Main: Thousand-faced Hunter Pituitary Gland. Powers: Perfect shape-shifting disguise, voice mimicry. Acting: Know thyself.
  • Sequence 5 (Marionettist): Main: Ancient Wraith Dust + Gargoyle Core. Powers: Spirit Body Threads control, marionettes. Ritual: Mermaid's song.
  • Sequence 4 (Trickster): Main: Trickery Evil Main Eye. Powers: Spirit world travel, spatial distortion. Ritual: Direct a theatrical murder of a demigod.
  • Sequence 3 (Ancient Scholar): Powers: Browse Fog of History, summon historical projections.
  • Sequence 2 (Miracle Weaver): Powers: Grant wishes, invoke miracles, temporal mastery.
  • Sequence 1 (Mystery Servant): Powers: Sovereign of Spirit World, command cosmic servants.
  • Sequence 0 (The Fool): Powers: Command over Fate, History, and Spirit World.

2. Door Pathway (The Magician) โ€” Lord of Mysteries Group

Tarot Card: The Magician | Mythical Creature Form: Multi-dimensional entity woven from starlight and illusory doors

  • Sequence 9 (Apprentice): Powers: Door opening, wall phasing, basic tricks.
  • Sequence 8 (Trick Master): Powers: Elemental trickery, wind, fire, freeze.
  • Sequence 7 (Astrologer): Powers: Astrology, future premonition, astral light.
  • Sequence 6 (Scribe): Powers: Record and replicate Beyonder powers and spells.
  • Sequence 5 (Traveler): Powers: Teleportation, mass portals, Spirit World travel.
  • Sequence 4 (Secrets Sorcerer): Powers: Spatial isolation, secret sorcery.
  • Sequence 3 (Wanderer): Powers: Traverse multi-dimensional cosmos.
  • Sequence 2 (Planeswalker): Powers: Large-scale spatial manipulation, dimension travel.
  • Sequence 1 (Key of Stars): Powers: Intergalactic gates, star travel.
  • Sequence 0 (The Door): Powers: Supreme ruler of all doors and space.

3. Error Pathway (The Lovers / Marauder) โ€” Lord of Mysteries Group

Tarot Card: The Lovers | Mythical Creature Form: Transparent 12-segment Worm of Time

  • Sequence 9 (Marauder): Powers: Steal items, thoughts, and Beyonder abilities.
  • Sequence 8 (Swindler): Powers: Instigate desires, provoke conflict, deception.
  • Sequence 7 (Cryptologist): Powers: Decipher seals, ciphers, and rule loopholes.
  • Sequence 6 (Prometheus): Powers: Steal heat, fire, and Beyonder attacks.
  • Sequence 5 (Dream Stealer): Powers: Enter dreams, steal dream memories.
  • Sequence 4 (Parasite): Powers: Parasitize host bodies, control thoughts.
  • Sequence 3 (Deception Mentor): Powers: Mass deceit, rule loophole exploitation.
  • Sequence 2 (Trojan Horse of Destiny): Powers: Steal fate, alter cause and effect.
  • Sequence 1 (Worm of Time): Powers: Time manipulation, time rewind.
  • Sequence 0 (Error): Powers: Supreme god of mistakes, loopholes, and theft.

4. Visionary Pathway (Justice / Spectator) โ€” God Almighty Group

Tarot Card: Justice | Mythical Creature Form: Giant mind dragon intertwined with spirit threads

  • Sequence 9 (Spectator): Powers: Spirit vision, emotion perception, keen observation.
  • Sequence 8 (Telepath): Powers: Read surface thoughts, emotion insight.
  • Sequence 7 (Psychiatrist): Powers: Subconscious analysis, soothe mania.
  • Sequence 6 (Hypnotist): Powers: Hypnotic suggestion, subconscious editing.
  • Sequence 5 (Dreamwalker): Powers: Traverse dreams, subconscious combat.
  • Sequence 4 (Manipulator): Powers: Mass mind control, memory modification.
  • Sequence 3 (Dream Weaver): Powers: Weave grand dream worlds into reality.
  • Sequence 2 (Discerner): Powers: See through all illusions and soul essences.
  • Sequence 1 (Author): Powers: Write reality logic, guide world history.
  • Sequence 0 (Visionary): Powers: Envisioning materialization, turn imagination into absolute reality.

5. Sun Pathway (The Sun / Bard) โ€” God Almighty Group

Tarot Card: The Sun | Mythical Creature Form: Pure seraphic angel form of infinite sunlight

  • Sequence 9 (Bard): Powers: Hymn of Light, spirit courage, basic purification.
  • Sequence 8 (Light Suppliant): Powers: Holy light creation, light protection.
  • Sequence 7 (Solar High Priest): Powers: Solar spells, holy light blasts.
  • Sequence 6 (Notary): Powers: Notarize contracts, empower allies.
  • Sequence 5 (Priest of Light): Powers: Mass holy purification, sunlight storm.
  • Sequence 4 (Unshadowed): Powers: Dispel darkness, illuminate as a miniature sun.
  • Sequence 3 (Justice Mentor): Powers: Light of Judgment, spiritual awe.
  • Sequence 2 (Light Seeker): Powers: Light-speed movement, solar embodiment.
  • Sequence 1 (White Angel): Powers: Seraphic purification, solar authority.
  • Sequence 0 (The Sun): Powers: Sovereign of Sun, Light, and Eternal Daylight.

Summary of Remaining Pathways (6 through 22)

Tyrant Pathway (Sailor): Sea King, Calamity, Thunder God, Tyrant.
Darkness Pathway (Sleepless): Soul Assuager, Nightwatcher, Fear Bishop, Darkness.
Death Pathway (Gravekeeper): Necromancer, Gate Guardian, Undead, Death Regent, Death.
Twilight Giant Pathway (Warrior): Dawn Knight, Guardian, Silver Knight, Twilight Giant.
Red Priest Pathway (Hunter): Pyromaniac, Schemer, Reaper, Iron-blooded Knight, Red Priest.
Demoness Pathway (Assassin): Witch, Pleasure, Affliction, Despair, Original Witch.
Mother Pathway (Planter): Harvest Priest, Druid, Ancient Alchemist, Mother.
Moon Pathway (Apothecary): Vampire, Crimson Scholar, Witch King, Moon.
Abyss Pathway (Criminal): Serial Killer, Demon, Apostle of Desire, Devil, Abyss.
The Bound Pathway (Prisoner): Werewolf, Wraith, Vengeful Spirit, Puppet, The Bound.
Black Emperor Pathway (Lawyer): Corrupt Baron, Fallen Earl, Entropy Duke, Black Emperor.
Judgement Pathway (Arbiter): Sheriff, Judge, Punishment Knight, Command Mage, Judgement.
Wheel of Fortune Pathway (Monster): Lucky One, Calamity Cleric, Winner, Wheel of Fortune.
Hermit Pathway (Mystery Pryer): Wizard, Scroll Professor, Mystic, Wise Man, The Hermit.
Paragon Pathway (Savant): Mechanical Expert, Alchemist, Mystery Scholar, Paragon.